Timekeeper's Staff

Personal project I've worked on and off on during fall. I wanted to challenge myself and take an original concept of mine and bring it to life as a 3D model with VFX. The model was made with maya and zbrush, and was then textured in Substance painter. VFX was then done in Unreal engine 4.

Koncept art with colour options I did for the model.

Koncept art with colour options I did for the model.

Skechfab Viewer

VFX showcase. Done in Unreal engine 4.