Game Project: Echo

Echo is a storydriven adventure side-scroller puzzle game where you follow a young girl named "Mira" through her subconscious. On the way you encounter several obstacles that you need to help her with.
The game was done in 4 weeks by a team of 10 people.

My roles: Environment concept artist, Character concept artist, UI artist, Illustrator.

Download the game here: lions-vultures.itch.io/echo

Final concept for the character design. The team later decided on the green version to the left, as we felt that it fit the mood of the game the best, and also "popped" the best.

Final concept for the character design. The team later decided on the green version to the left, as we felt that it fit the mood of the game the best, and also "popped" the best.

Earlier concepts for the character. We first wanted to give the character a sense of anonymity and cover her eyes, as well give her a raincoat to fit the theme. The coat was later changed to make it easier to rigg and animate.

Earlier concepts for the character. We first wanted to give the character a sense of anonymity and cover her eyes, as well give her a raincoat to fit the theme. The coat was later changed to make it easier to rigg and animate.

Paintover done for one of the puzzlerooms. The objective was to create something the player could rotate 360 degrees to unlock the next room.

Paintover done for one of the puzzlerooms. The objective was to create something the player could rotate 360 degrees to unlock the next room.

Early paintover for the startroom. The objective was to help the 3D artists with asset design and setdressing.

Early paintover for the startroom. The objective was to help the 3D artists with asset design and setdressing.

Idle animation references I did for our rigger and animator. We wanted the PC to feel anxious yet curious in how she moved.

Idle animation references I did for our rigger and animator. We wanted the PC to feel anxious yet curious in how she moved.

Early environment concepts and storyboard for colors and mood throughout the game. The goal was to describe the mood and lighting throughout the game for the 3D artists.

Early environment concepts and storyboard for colors and mood throughout the game. The goal was to describe the mood and lighting throughout the game for the 3D artists.

Storyboards for the game start (later scrapped because of time), game ending and the main "mirror mechanic" throughout the game.

Storyboards for the game start (later scrapped because of time), game ending and the main "mirror mechanic" throughout the game.

In game loadingscreen.

In game loadingscreen.

In game examples of the levels I did concept art for.

In game examples of the levels I did concept art for.